Creative Commons

  • Creative Commons License

Old Fan Art

  • Justin Hayward
    This is some fan art I did in high school. I lost a lot of work, usually because I would look over the old stuff and throw out anything I didn't like at the time. But, I wish I had taken photos of it all. The digital age makes that easy. So, these were the last pieces I saved.

Summer 2007

  • Dsc02525
    Pics from various events

old art work

  • charcoal w/ model
    Some work from my first year in college b4 switching to film/video

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May 23, 2008

Presented.

Okay. So, below 's my Flash project.  It's really a rough draft.

First, I had some concerns about the movie itself, technical issues: I really need to re-record the voice-over with a podcasting mic, and I need to figure out how to change the frame rate from 1 fps (which allowed for easier time-line viewing) to 24 fps to have smoother animations. Tips?

Second, audience-based concerns arose as I watched the video with everyone else.

  1. A voice-over works (it communicates the information and in the presenter's voice; I tried to get either James Earle Jones or Donald Sutherland to sign onto the project, but they had other commitments), but I'm wondering if viewer attention drifts because there isn't a lot of motion -- there are lots of still images/static frames.
  2. More important, my argument. 

    Maybe it's the nature of a conference session where the audience can't spend time with a text -- be that watching, listening, or reading -- but I didn't feel that the audience got what I was saying: It's great to try out all these new inscription technologies in writing instruction, but it may not mean that incorporating MediWiki will result in Wikipeida-like, or WoWWiki-like.
    This is a big problem that I can't explain without audience response.  Afterward, I thought that I should go back and focus on what I mean by "replication" --  the way I talk about it in my dissertation; that is, the distinction between "replication" and "simulation."  If we can't replicate the social practices of the web, maybe we can simulate them, and even poor simulations teach us things about writing -- if your overall goals are a meta-awareness of Discourse or an understanding of the potentials and impacts of Web 2.0. 
    You can do only so much in 20 minutes.  What to cut?  What to develop?  AND, do I even have research problem worth investigating.
I really need some feedback.
Finally, I'd like to thank Dan and Alex for not only being great co-panelists but also generating an over-capacity turnout. Thanks for the piggy-back!
Here's a link to the full size version.

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